NAR 2007 Mod open discussion.

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SteveB
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Post by SteveB »

LOL Steve-OOOOOOOOOOOOOOOOOOOOOOOOOOOO
FORZA FERRARI !!

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Steve
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Post by Steve »

glad ya got a kick out of my observation Steve B- OOOOOOOOO lol
I may be slow, but at least I'm consistantly slow !
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brad
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Post by brad »

noob1234 wrote: The intresting (and rather neat) thing about the two very different alternatives is that they both share the same solution:

- Just drop it noob! ;)
looool, that is so me, im gona have to steal that line if im ever in a situation to use it, thanks noob! :wink:

also, sorry i should have said i noticed the nervousness between the cars compared to real life f1 as well. I just guessed it came down to:
1. the way the physics are modeled, and the fact that they are "modeled" and not real
2. setup= while i think many peeps now have gotten pretty good at setting up a car, and some use telemetry(one of these days im gona try it)the engineers doing setups in f1 are kinda like aero guys, they find there little secrets and don't really share, and they are engineers at the top of there game in a highly specialized field as well. but i think alot of it is in dampening.
not saying these are the reasons, just kinda what i guessed.

i just cant make a post without editing if at least 3 times, sheeeshhh

i actually like how f1.06 is, apparently im the only one. as far as the values in the hdv not being "realistic" as its been mentioned, i wonder if this was a type of "fix" limpy did to achieve a certain feel to the car. only limp knows, but its been said hes going to be back, and i hope he does, ive always enjoyed his mods. i guess ive kinda adapted to the car, so to me it feels ok. infact, im much more confident with the front end of the car than 05, but that could be my setup, who knows. then again, i guess the problem most are having is the rear 8)
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klaaz
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Post by klaaz »

brad wrote:
i actually like how f1.06 is, apparently im the only one. as far as the values in the hdv not being "realistic" as its been mentioned, i wonder if this was a type of "fix" limpy did to achieve a certain feel to the car. only limp knows, but its been said hes going to be back, and i hope he does, ive always enjoyed his mods. i guess ive kinda adapted to the car, so to me it feels ok. infact, im much more confident with the front end of the car than 05, but that could be my setup, who knows. then again, i guess the problem most are having is the rear 8)
no you are not the only one....and jea i like to believe using correct numbers would not nescesary lead to a good mod...
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Post by Flow »

Ho yeah, we might forgotent that we are noaids... like brad said, real one use aids, with is not same. Im shure with aids, we would have alot more close dirivng, but then we are on the wrong league :roll:

I didnt test 1.06 lates engine, but il have to do it one night.
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brad
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Post by brad »

yea i think with aids it would be much easier to push the rear end. traction control,sheeshh those "real" f1 guys are panzies :) speaking of the new engine, where do i get that? (did i miss it in the thread?) also, i noticed a server up last night = 1.06 NEW ENGINE TEST, that was passworded, is it our normal (non-race) password? (which i know, i just didnt want to say it in public forum)


edit(imagine that) i just found klaaz's post on page 5 with the engine file, somehow i skipped that whole page :shock:
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Post by SteveB »

Hi Guys,
YES Brad that was my server and the password is our usual practice session pass.

I will have the server open soon and I have the engine.ini dated OCTOBER 22 that is on page 5 of this thread posted by KLAAZ.

STEVE-OOOOOOOOOOOO I hope you didn't take offence, when I read your post I was imagening the start of the RoC and remembered I was nervous as hell going to T1 with a 19 car grid...... :-0 LOL
FORZA FERRARI !!

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Steve
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Post by Steve »

haha, not at all Steverin-OOOOOOOOOOO i got a kick out of it m8 !!
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Post by afborro »

Thanks for all your constructive comments and replys. Hitman I wasn;t trying to have a go or any criticisism of anyone. I can totally undeastand your points in a way, and for me all I can conclude is that in terms skill there isn't too much skill involved in terms of driving an f1 car in the modern era. It just takes balls and that's about it :D

Just to give you some insight in how I arrived to come up with the physics in rF1FP. I actually worked with some real earo people, no shit. I am as dissapointed as anyone how a moderns f1 car handle but I do believe thar rF1GP is the closest mod available right now to represent that :(


Personally we should all play the '79 mod, it rocks :D :D
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Post by Flow »

Yup '79 mod rocks for shure!
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Ruben Miranda
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Ahh

Post by Ruben Miranda »

Hello
Well Afborro Beleave me when I say that I was not in anyway trying to insult you or the work you did on the RF1gp.

But I do agree the 79 rocks and that is one mod I can not wait untill it is done.

Hitman 8)
I might not be fast, But I am ahead of you.
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Post by Flow »

Wow, ok, i didnt done alot of test these past days, but 2 days at begining of this thread only, with 1.06 out of box on ISI sylverstone.
I intsall the new engine from (Klazz/limpy?) the one of october, this is better than the original one.

I must say that i love the driving. the car is not zipping at high rev, and i did on SteveB Sylverstone track, and at my 1st lap i was in 21, no spun. After 5-6 laps, i was donw at 1:19.062 and i know that theyre place for better time, and the feeling was just great (in car cam by the way :wink: ). Averge Fast qualification laps in 06 race in euro was in 1:17 low.

I must agree that im not as good as Noob with setup, so if setuping the car is weird on this mod, i cant tell. For me, i adjust to what is best for me, but that may be far from reality tweeking.
Last edited by Flow on 26 Dec 2006, 18:18, edited 1 time in total.
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Flow
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Post by Flow »

rf1GP is as good, but the car of 1.06 have better look. Iknow that new admin will take the final decision, but here my here my personal preference for 2007 :

- F1Champion 1.06 + with new engine
- Relay Client Anticheat
- SteveB track, same as last year + pitline autopenality + low speed bump to stop cutting
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Post by Flow »

At least im pacing more stable now, 1.06, steveB G-B track, 3 laps in row Q set :
1- 1:18.841
2- 1:18.607
3- 1:18.601
And still place for improvment as i can see. Maybe Klaaz, noob or Mark may tweek good faster setup than me.
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klaaz
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Post by klaaz »

damned you are flying mate!!!
you sure you are using the 22 oct engine.ini?

the practize for the NAR RoC with 1.05 really made me have to start all over again.....but ill be back for sure....
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Post by Flow »

F106engine (2006-10-22) i think its the right one. But done on Great-Britain of SteveB version. I hade to run low wing, lower than before i think, but not to low, you will be driving more on egg then. I find that the car is like glued to the track now, i use less brake, and can accell more in corner, more sooner than before. You do faster time, im shure.

I think admin will have also to consider if we will qualif with the same setup that will be use for race, that can be freeze in the setting of race. Kind of 'Parc ferme' (close garage between Q. and R.)
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Steve
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Post by Steve »

new version of rF1gp at rfactor central http://www.rfactorcentral.com/detail.cf ... nge%202006
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Post by klaaz »

testing f1c 1.06 on publik ISI tracks makes us think the car is undriveble.... but on the custum made steveB tracks whit a smooth surface seems very good in combination with f1c 1.06.

now i found this post on RSC saying the tracks need more bumps caus the feel in the (ingame) cars is not real enough, and i think thats a bit the GTR way to make track more bumpy to compensate for the lack of feel in the cars...

http://forum.racesimcentral.com/showthread.php?t=278816

this makes me think the packace we have might not be so far from real at al, compare some uretube onboard laps with our sim laps and keep in mind the TC these guys exploit alot....
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Post by Coffeemachine »

...talking about youtube :)

http://www.youtube.com/watch?v=apU3tZjget4

one thing though, the game didnt export the sound so i had to throw in some music
Last edited by Coffeemachine on 03 Jan 2007, 18:18, edited 1 time in total.
[12:19:47]Dropkick: somebody tried to mug me once
[12:19:59]Dropkick: but i was so drunk i did not understand
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Flow
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Post by Flow »

klaaz wrote:now i found this post on RSC saying the tracks need more bumps caus the feel in the (ingame) cars is not real enough, and i think thats a bit the GTR way to make track more bumpy to compensate for the lack of feel in the cars...

this makes me think the packace we have might not be so far from real at al, compare some uretube onboard laps with our sim laps and keep in mind the TC these guys exploit alot....
It would be a whole different story if they would drive us, no aids at all. As we can see again, its impossible to please all at same time.
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