We all know how F1 2002 suffers from bad network code. Some of us also know that F1 2002 behaves much better in a LAN environment (not perfect, but a lot better than over the Internet at least). The difference is that the LAN will have lower latency and fewer dropped packets. What if we could take away one of those disadvantages? If everyone connects to the server using VPN we would get lower packet loss, if any at all. Since VPN encapsulates data in TCP packets we would of course increase the bandwidth usage a bit, and we would also risk getting strange latency related errors. But, I think it is worth exploring since we could possibly get a much better racing experience.
All it takes is a bit of server configuration on my end and for all of you to set up a VPN connection. Don't worry though, I'll post a guide with pictures on how to do it. Most people should be able to get it going in under 5 minutes.
Who here would be willing to try this? I'd love to get 22 cars on the grid!

/Daniel