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It is getter

Posted: 08 Dec 2006, 16:04
by Ruben Miranda
Hello Guys
Well as I spend mor time and adjust to it with setup and getting it more stable I find I like the F1C 1.06 more and more. :lol:
Still not as quick as Flow but I am 2 secounds faster then the night before so it is really a matter of learning witch is always fun.

Paul Wrote:
With Regard to fixing the Bouncing, It is in the PLR file , when I searched the forum to find what to adjust I found that the settings in my PLR are correct. But I still have the bounce, so that's not it, could be the track.

Changing the sound file to the SK1 sounds makes the whole experience better.
Yes the settings are in the PLR file and I did smoe adjusting but did not see or feel any real diffrence so it must be set in the mod itself propably the Suspension file or engine file I will give it a look but I think if I make changes here it will MM. So I might have to live with it unless I try my hand at it and maybe you guys can test and see if you like and use these settings but again we don't know what the makers will say of any changes.

I did install the F1K sounds and did a couple of laps in testing and the imersion seemed much better. The ISI sounds just seem slow or something.

As for the LCD display it do's work in all other cars and do's not work on the BMW. I remeber (Now) Asking Limp about this and I beleave he said that ISI has the wheel locked or something like that. Although it do's not make sence as to wy but I will check around there has to be away around this :lol: It is hard to test when you can not look at the info on what the car is doing.

and also it seems that you can do a lot of laps on Rad one with it not even getting hot unless you are reving at a stand still.
So this is something that needs to be addressed.

Ok to Limp
I/We are sorry we did not have the time to test with you this mod but we are here now and if you can accept My/Our applogie plaese come and help us.
Hitman

Posted: 08 Dec 2006, 16:16
by klaaz
limpy hasnt got any internet currently , he will be online in a few week after he got a new isp.

Re: It is getter

Posted: 08 Dec 2006, 16:46
by Flow
Thanks noob for the info, yeah new rf is having more feature that the mod is now taking in consideration.
Hitman wrote:and also it seems that you can do a lot of laps on Rad one with it not even getting hot unless you are reving at a stand still.
So this is something that needs to be addressed.
No Hitman, if you are using my setup, im racing a full race at Rad 2.

First night at 1.06, i was not able to do more than 1.5lap, my engine was blowing. I change the gearing for the one i used my Spa setup, and lower the rev limit, and i now can do more than 3 laps with no blow. The engine heats, but dont blow, ad some more fuel and it will just blow soon. Engine Heating is realated to Gearing, rev limit, and the way you shift your gear. But my tire on supersoft seem to get heated more faster than 1.05.

Posted: 08 Dec 2006, 23:00
by SteveB
If you guys are experiancing BOUNCING while on track it is in the .TDF file.
If you want I can remove it and post the NEW .TDF file for the SILVERSTONE track for the server using 06 mod.

Also if you want to use any of the tracks we used for the 06 season I will edit the proper file and post it so you will be able to use them with the 06 mod.

This will solve the bouncing you get while on track. :)

EXTRAT TO: GAME DATA/LOCATIONS/NORTHAMPTONSHIRE "YES TO ALL"
Enjoy.

Posted: 08 Dec 2006, 23:52
by Flow
Will this cause any MM?

Posted: 09 Dec 2006, 00:17
by SteveB
Yes it will cause a MM so the server needs to have this file also.
It can be posted in the public too.

Posted: 09 Dec 2006, 00:50
by Flow
Does it have to do with track or mod? but the goal with server was to have a public track, so we can see some public and do some recruiting... if possible.

Humm

Posted: 09 Dec 2006, 02:05
by Ruben Miranda
Hello
Thanks SteveB for your work but I don't want to cause a MM. So if the server gets it then I will add it and try it.

One thing is that I don't think it is the track itself (I will have to try other tracks to see) I get the feeling it is the game or maybe the mod the bouncing is in the cockpit only in other words the sencation I get is not the car itself jumping up and down it is the cockpit only jumping up and down I can look at the tires and they are flat on the track not bouncing up and down.

This eve I plan on looking at the settings I have for the F1C 05 and see if there is any diffrence.

Flow the setup I was useing was fram Carr (I beleave) The lony reason I noticed is because I was idle and decideed to do a donut or 2 and the overheating icon came up when I looked at the rad it was on one.
So I went out and did 5 or 6 laps and it never over heated.
I will check again maybe it is my settings I do use a taller gearing and less wing and also my brake settings are diffrent from what most use.

It is kinda fun testing a new mod learning more every day
Hitman 8)

Posted: 09 Dec 2006, 02:19
by Flow
Ho yeah, if you abuse of high revolution just for donuts, hehe for shure you blow faster. This means that in race, we may nees to be more carfull with this mod, sinc enegine failure should occur more aften, that is reality, just like in F1C. Also i never notice any broke theyr brake in race (except once for Killa i think) I was racing Brake at 2, and never lost them. Will see with this mod, one sunday, when we will be more use to the car/setup and mod, we will have to test a full race situation to see how it goes. For now its too soon to do it.

Posted: 09 Dec 2006, 03:45
by SteveB
In your PLR file under GRAPHICS OPTIONS look for this:
Change whatever values are there to ZERO

Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation

Posted: 12 Dec 2006, 03:35
by Paul M
As a close friend of Steve B's and having first hand knowledge of the amount of time and personal sacrifice he made this year to get tracks prepared, I would not be inclined to vote for public tracks in 2007.

Purely a loyalty and respect issue for me.

Having said that I fully understand the need to gain additional drivers to our league to ensure full grids come race season. I was thinking that if the main problem is not being able to release tracks to the public then we need to find a solution that meets our needs but still allows us to recruit actively.
Here is what i have come up with so far:

1. We post in the most popular forums to come give us a try, perhaps some specific days where we open a server and as many NAR members as possible practice. Similar to the open practices preceeding the ROC.

2. We use the ISI tracks or current public tracks in place right now so that there will be no MM and anyone with F1.06 can join.

3. Any one who asks to join and is approved is then allowed to have access to our Steve B. Track Pack, we race useing Steve B's tracks in the new Season.

It seems to me that this kills a lot of birds at once, the ISI tracks are more system hungry so anyone who runs them will be able to run Steve's tracks. We don't piss off any one in the EMAC camp and we get a ton more free publicity from the easier access.

Tell me what you think
Paul

Posted: 12 Dec 2006, 04:50
by Flow
Good to know your feeling Paul.

Any heard about this F1 mod? (seem new to me)
http://www.rfactorcentral.com/detail.cf ... ONE%202006

Posted: 12 Dec 2006, 06:30
by Racer
yooo

yes Flow i got it, looks great, only thing is it has only 6 Cars Bar, Ferrari, Jordan, Mclaren, Redbull, renault.
its a Beta so they working on it,


cyaa

Posted: 12 Dec 2006, 06:32
by Racer
yoo

aahhm maybe the 1 they got now its better, did not download that yet
cause the 1 u have there from the link, seems new 1
cyaa

Posted: 12 Dec 2006, 07:31
by Racer
:? :cry:

its only for beta testers, cannot download it, :cry: if some1 got it, please put a link please, or telme where tu findt it :)

Posted: 12 Dec 2006, 15:49
by Flow
Ok, i spoke with Afboro, and he explain the difference between 1.06 and his rf1gp. Afboro didnt realy participate in 1.06 physic, it was more all other stuff around the engine, the car.

Afboro mod is based on BMW physic, but tweek by him, and probably same for limpy, but tweek by limpy himself.

The engine disagreement between Afboro and Limpy, was not that it had 'bug' or 'major problem'. All seem fine. BUT, afboro did a more accurate engine tweeking that is the closest to reality of F1-V8 engine, in term of power, Hp and other stuff. He was not happy that limpy did a mod that was basicaly a V8, but wiht the final touch of V10 Hp (i think its HorsePower, Afboro wrote to me 'bhp'). So that is why the limpy mod seem to have too mutch Zip at end of gear. All V8, but with V10 power...

Posted: 12 Dec 2006, 22:40
by noob1234
bhp = brake horse power
I think the term comes from the fact that is is measured using a brake to get the force @ given RPMs.

Posted: 12 Dec 2006, 22:44
by SteveB
well then it is a false mod and not accurate.

Will Afborro fix this mod Flow? Will he fix the engine for us?

Posted: 12 Dec 2006, 23:54
by Racer
guys,

i was playing around with the MOD, and wanna ask if we can du a test, we can take the afborro ENGINE, and put that in the MOD from Limpy, i just try it, the car behave more stady, and not so nerve, so question what u guys think about it.

Klaaz can make a room if he like the idea and we can join and test that.

u only have tu change the name afborro MOD rF1_engine, tu F106_engine, and copy that in the MOD from FC1.06,

and test it,

cyaa

Posted: 13 Dec 2006, 02:20
by SteveB
Ingo you might want to post the file because some of us don't have Afborro's mod.

Thanks :)