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Posted: 03 Jan 2007, 18:18
by Flow
Posted: 03 Jan 2007, 18:21
by Coffeemachine
change of video, fixed the music
so real url
http://www.youtube.com/watch?v=apU3tZjget4
Posted: 03 Jan 2007, 19:06
by klaaz
I zipped my F1Champions engine files some might have forgot to back up.
Posted: 03 Jan 2007, 19:29
by Flow
What is serhan engine?
I tested last night again 1.06, and count more DNF in 2007 lol. I hit a wall, lost front and back wing and damage my suspension. I went in pit with a rad 4, cought a 181seconde repair, engine temp in was at 95C, and neerly 130sec of my 181sec to do, engine died at 155C. So make alot of pit in test repair to see how your engine can handle. Also if you spun in gravel, if you work you way out with alot of trouble and revolution at max, be aware if you have a long distance to get out, you may blow it before you reatch track, haha.
At 1st i was disapointed, and little frustrated. But in second tought, this is like it is in real F1, so hey, stay on track, and stay away of walls!!!!

Posted: 03 Jan 2007, 19:56
by brad
did you use the video export tool from the game itself? i tried to post a video on youtube that i did from fraps, and it would not load it saying unsupported codec, even though it was avi.
Posted: 03 Jan 2007, 20:17
by klaaz
Flow wrote:What is serhan engine?
I tested last night again 1.06, and count more DNF in 2007 lol. I hit a wall, lost front and back wing and damage my suspension. I went in pit with a rad 4, cought a 181seconde repair, engine temp in was at 95C, and neerly 130sec of my 181sec to do, engine died at 155C. So make alot of pit in test repair to see how your engine can handle. Also if you spun in gravel, if you work you way out with alot of trouble and revolution at max, be aware if you have a long distance to get out, you may blow it before you reatch track, haha.
At 1st i was disapointed, and little frustrated. But in second tought, this is like it is in real F1, so hey, stay on track, and stay away of walls!!!!

I bet that was Japan track huh? its a killer indeed but very nice to master i think.
I remember i couldnt get in any laps either,but that was probable on a publik version.
After doing a few installation laps last night , i went out with a total "grandma setup" today.and this was my first stint(see pic).
Offcourse i forgot what good times are but i know there is a couple of more seconds in it.
Posted: 03 Jan 2007, 21:21
by Flow
Yeah i was on japan, but i didnt try to lap there, just recognition testing. Hehe, sorry i was on a newer testing version of Japan. I will test on same version as for reference.
Posted: 03 Jan 2007, 21:27
by klaaz
oh the serhan engine i got from Berno UK, a friend of ingo who said a dude named serhan made it.
Posted: 03 Jan 2007, 22:04
by Coffeemachine
brad i used the normal export tool and left it eating its way through during the night.
im not to good with these things

thought i'd just post somethign to show the mod, no 1.06 vid up there yet!
it would be nice if someone who can handle fraps could make a race summary of RoC...good advertising, and imo the best driving (having seen vids from other leauges) is by far within NAR. I think ppl would be impressed of what they see.
but a lot of work ofc...
Posted: 03 Jan 2007, 22:46
by klaaz
Flow wrote:What is serhan engine?
I tested last night again 1.06, and count more DNF in 2007 lol. I hit a wall, lost front and back wing and damage my suspension. I went in pit with a rad 4, cought a 181seconde repair, engine temp in was at 95C, and neerly 130sec of my 181sec to do, engine died at 155C. So make alot of pit in test repair to see how your engine can handle.
:
The 1.06 car like a real f1 car need airflow too cool. If you have damage in pit, use the ignition button to turn off the engine, and turn back on e few seconds before pit is done, hit the starter button> off you go!
Posted: 03 Jan 2007, 23:04
by Flow
Humm were are the keys Klaaz, lol i never use that, il have to check in my setup withc button it is. Thanks
Posted: 03 Jan 2007, 23:06
by Flow
kaffemaskin wrote:it would be nice if someone who can handle fraps could make a race summary of RoC...good advertising, and imo the best driving (having seen vids from other leauges) is by far within NAR. I think ppl would be impressed of what they see.
but a lot of work ofc...
Relay have a great video on his miscelanous download. Nice vid. But on your comment Kaffe, you should told that no aids was used, so would explain some slipering situation. I saw some vid, but you can clearly see that some aids are use the way the car is too stable.
Posted: 03 Jan 2007, 23:25
by Coffeemachine
it says on 2 places that it is no aids, but maby i should be clearer with that thx ill fix that.
too bad we are down at 1.15.4 or .5 or somethign like that now
ill check the video out. thx for the tip!
Posted: 04 Jan 2007, 00:58
by Flow
Go on Relay, in 'mod' section dowload, and 'miscelanous', then open the video, i was refering to that one. Sorry, i didnt notice the text about noaids.
hehehee
Posted: 04 Jan 2007, 01:51
by Ruben Miranda
Hello
Yea I was having the same problem at Suzka Can not make it around there with out hitting something or going off. Just can not find the grip there so far.
As for HDV files
I still feel The one made by Serhan is more stable then the Origenal one.
I am still playing and testing thow.
But I get a diffrent feel at every track new or old.
Wierd same setup but it is diffrent not sure why.
Hitman

Posted: 04 Jan 2007, 16:51
by Flow
i learn one thing, dont abuse of the breaks, they are more harder than last one, i now release more trotle and less braking, the car is more fluid, unless your verry good at controling your left foot to slightly brake. My personal adjustment to 1.06.
Posted: 05 Jan 2007, 00:03
by SteveB
I think we have a fuel problem again so can you guys do some long stints again PLEASE.
This way I will have some info so I can edit the fuel usage.
Thanks.
Posted: 05 Jan 2007, 07:02
by klaaz
Jea i noticed it also steve.
On Japan i put in 43 liter, sais its gonna be 6 laps but i am sure i made it auround 11 times atleast. I need more testing to be more precice though
Posted: 06 Jan 2007, 00:11
by SteveB
Thanks Klaaz.
I think you would get a more accurate result if you did a 15 to 20 lap stint.
I will be doing these tests for each track so it will be updated with the NEW releases of the tracks along with updated textures.
Posted: 06 Jan 2007, 00:36
by Bilbo
Wouldn't that be affected by which "engine" mod file is used?