FredN wrote:True Steve, but the models in-game are pretty good aswell I don't want to change mod though, I think we should stick to the one we've got.
I agree. I think it devalues the championship here at NAR if we decide to constantly change mods midseason. Some players might not like the new mod and it would be unfair to them as the cars can handle very differently for mod to mod.
I agree they look pretty good and the sounds are good too.
Too bad it wasn't released sooner, we could have tested it but it is too late now.......sorry
A few irritating bugs in though as usual. Like when you choose the horns on the McLaren, they disappear all of a sudden when you're out on the track, but then they return etc.
But then again I'm extremely picky when it comes to details, but it is the details that make a mod good I think. But it's extremly difficult not to get minor bugs, like CTDP has shown.
NAR Euro Scuderia Ferrari Marlboro # 5 Cue-bitzer hit Bådää into T1, causing Fart-in-Source to get by!
After whole day on-line with this mod I can make a small review of FSONE 2008 MP (se)
1. Physics is something like RFT 3.1, much more easier to lost control but much more easier to counter than in MMG SE. Generally it's really good.
2. Mod is 1 sec ~ slower per lap than MMG SE and it's harder to make a good setup - harder to make a good balance betwen under and overster.
3. Visualy only CTDP 2006 looks better.
4. Sounds are good.
5. Some minor bugs.
for me there is no way that i will change mod in mid season for sur i wont vote for that ,and even if its a nice mod and nice looking car i wont try it im sold to mmg
mario proietti jr wrote:for me there is no way that i will change mod in mid season for sur i wont vote for that ,and even if its a nice mod and nice looking car i wont try it im sold to mmg