RF replay ?

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Ruben Miranda
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RF replay ?

Post by Ruben Miranda »

Hello Guys
Has anyone tested to see if the replay of RF affects
1. FPS
2. Lag in MP
3. CPU Memory and all that good stuff

I think I remember shutting it off in F1C

So I am wondering if this has been tested by anyone
Or what you all think of this.

I think I am going to shut off my replay and see if there are any affects.

I know that there has to be at least one replay in a sactioned race but that can always be posted for download. So there is no real reason why we should all do a replay if it affects MP and comps

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Post by DanTheMan »

If you have a lot of memory there's an option in the PLR file to keep the replay in memory until you leave the server. That way no HDD writes happen during the race.

It doesn't hurt to try, but I really doubt you'll see any difference one way or the other.

/Daniel
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Post by Bilbo »

If you have a borderline/insufficient system, it can only help to turn replays off as it DOES take a bit of your CPU and memory and causes extra disk accesses (these last two can be configured in the PLR file if you want to trade one for the other).

It's probably the same for telemetry too (maybe it does not hurt but surely it can't help).

How much these help or not is left as an exercise to the reader.

Both of these features are computed locally (AFAIK) so they only affect yourself and not others.
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Post by DanTheMan »

Talking about replay files got me thinking about compression. :)

There's a PLR file setting called "Compress Replay" that when set to "0" forces rFactor to write out the replay file uncompressed. This saves CPU cycles but results in larger replay files.

Since the Euro server has a pretty decent system disk (2 x SATA in RAID-1 config), I set this to "0" a long time ago. And since the replay files posted here on the forum are taken from that server, the files are unnecessary big. I've compressed all four files posted so far in RAR format (I'll edit the posts and change the URL soon), and the savings is ~50%.

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Ruben Miranda
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Great

Post by Ruben Miranda »

Hello Guys
Thanks for the info.
I went ahead and turned off replay all together. I really wont know if it indead helps untill I race and that might be in a few days.

But since we are here and the PLR file came up maybe you know the anwser to this. I found a couple of things and I am not sure what they are or do.

1. Extra Visible Vehicles="10" // Extra vehicles shown in non-driving situations
? What extra vehicles are they talking about. It was at 105 I lowerd it to 10.

2. Max Framerate="1" // 0 to disable, for regular exe only, see multiplayer.ini for dedicated server framerate
If at one is there a default value of FPS that it will use or what.

3. Texture Filter="0" // Texture Filtering level: 0 = bilinear, 1 = trilinear, 2 = X2 AF, 3 = X4 AF, 4 = X8 AF, 5 = X16 AF
I guess testing would be the right way to go here but what setting are you guys useing and are these any better or easyier online and our comps.

4. Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with RFM entry on a per-pit basis
This one here might be useful for the other tread where Dennis had that pit problem.

Thanks in advance
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Re: Great

Post by Bilbo »

Hitman wrote:1. Extra Visible Vehicles="10" // Extra vehicles shown in non-driving situations
? What extra vehicles are they talking about. It was at 105 I lowerd it to 10.
Not sure but it could be trackside vehicles that are there only for show, things like the motor homes and such, or extra (non-driveable/non-working) instances of safety cars or even race cars.
3. Texture Filter="0" // Texture Filtering level: 0 = bilinear, 1 = trilinear, 2 = X2 AF, 3 = X4 AF, 4 = X8 AF, 5 = X16 AF
I guess testing would be the right way to go here but what setting are you guys useing and are these any better or easyier online and our comps.
Lower should be faster and uglier. AF means Anisotropic Filtering.
4. Vehicles Per Pit="2" // Default used for assigning garage & pit (range: 1-3), may be overridden with RFM entry on a per-pit basis
This one here might be useful for the other tread where Dennis had that pit problem.
It IS overridden in the F1C.RFM file (although the value is 2 there too)...
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Post by klaaz »

is the max framerate set to 1 currently???that would explain alot.
i have been trying in the past to make it stable around 60 but eventually went back to setting 0 .

also try using the gfx card options for filters instead of leaving them on applycation controlled. from ingame if i put on anti aliasing fps all bad. but if i use my gfx-card setting i can use upto 16X no problem.

In wintertesting on my server with me joining along , the replays beeing active created lagg every once in a while. at the time i didnt discover the non compressed mode but my guess is that would help keeping cpu usage stable
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Yes

Post by Ruben Miranda »

Hello

Klaaz Wrote:
is the max framerate set to 1 currently???that would explain alot.
Yes Klazz Max frame rate is currently set to 1

Should it be set higher or to 0 as you stated.

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Post by Bilbo »

I believe 0 is the default. I fail to see why you would want to limit your frame rate on a client machine unless maybe if you're running a dedicated server at the same time (which I don't think is a good idea anyways)...
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Post by Flow »

Europe track, my graphic are all LOW or OFF as usual, and alone out of pit, i cant get better fps more than 15... range is between 11 to 15 pfs. If in this discussion we dont find a solution, sorry but forget me in Europe... :?
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Post by Bilbo »

SteveB announced changes to the track but I don't know how extensive. Maybe it will help performance a bit?
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Post by Flow »

I know that on low track texture, alot of the graphic scenery are missing, but i think that the low version is not low enough. I think it should be more difference between high and low, if possible.
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Post by klaaz »

max framerate was mend to keep the framerate stable at the amout you set it. for example if its set to 0 and fps goes from 40-80 with a few drops to 20 it maybe a good idea to set maxframerate to 60.

On europe it doesnt seem to matter wich gfx settings i use. all GFX on full gives me 20-35 fps and all on low 20-40 fps wich is still unraceble for me
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Post by Flow »

My problem is when i get under 20 fps, i get wheel lag, and its impossible to drive.
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Post by carrera »

Actually its pretty easy to fix there flow.Get yourself a kickass video card..LOL>...I experienced a wheel problem as well last race.My wheel started off to the left in order to go straight.Only slightly though but enough to be annoying.I tried out the nurburgring with quebec Mike last night.Another track well done by Steve b.Great textures and just about the right amount of grip as well.Wish I could help ya with the wheel lag problem m8.Been there with the low framerate before but found a great deal on an sli board and a 7800 gt and athlon64 3800.At least now all I have to worry about is my wheel being slightly off to one side.I also think a little lag amplifies the problem for you flow.
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Post by Flow »

Yup Carrera, i just bough 1 month ago a new video card Ge6600/256mb, but the problem is that my computer cant handle better than that. I know its my problem, but i want to see if its possible to have minor things that could help. The thing is the 1st track went fine, at Barhein and Japan, my ping is around 50-90fps and at Imola was at 25-35fps. Now at Europe, my fps are at 11-17... strange.
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Post by DanTheMan »

carrera wrote:At least now all I have to worry about is my wheel being slightly off to one side.
If you have an old MOMO (the original leather version), there's a calibration app that you can download!

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I am having the same problem

Post by Ruben Miranda »

Hello
I am having the same issue. Low FPS
I reinstalled the Vid driver I tryied the old driver I tried the updated driver.
I spent most of the night trying diffrent settings
I shut everything either off or low and the best I can get is 60 FPS and that is when I am alone on the server.
Just to check weather my vid card is going out or there was something else was going bad I went in to old F1C and with everything on full or high.
my FPS went to 90. :shock:
That is a big diffrence.
And as Flow said we can put the track detail to low but there is not much diffrence in view or FPS.
I know you guys like your eye candy and that is cool, but when I race I do not take time to look at the trees or pit boxes or kow pretty everything is.
I also think it is putting agreat strain on our comps and the server.
Not sure how much of the track details get sent back and forth but I would think there is some of that going on.

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Post by klaaz »

i have read somewhere steveB asked us not to get used to current europe track and he would provide an update today.
Hope that solves this fps problem .
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