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Codemaster F1 2010 progresing

Posted: 18 Mar 2010, 22:43
by Racer
it looks promising, like to now how the physics will be.

time will tell. 8) :)

http://xbox360.ign.com/dor/objects/1425 ... 2v?show=hi

Re: Codemaster F1 2010 progresing

Posted: 20 Mar 2010, 02:24
by Bilbo
http://www.simracingworld.com/content/398-f1-2010-f1-2010-preview-and-qa-about-features/ wrote:Multiplayer

* Networking allows up to 13 cars.
* Online multiplayer for now will be the same and may be increased for F1 2011.
I hope those specs are only for the Xbox360 version because if they are not, then 1990 called and they want their null-modems back! :roll:

Re: Codemaster F1 2010 progresing

Posted: 20 Mar 2010, 09:40
by Jools
The last big Codemasters shooter "Operation Flashpoint 2 Dragon Rising" launched without dedicated server support. So far as I know it still doesn't have it. Just like Modern Warfare II.... This ruined both of those games for me. I bought neither.

More and more game devs are dropping the superior solution of dedicated servers which we've had for donkeys years and are going over to the console style peer to peer hosting....

If rFactor2 supports dedicated and F12010 does not.. then No sale.

Something to keep an eye on.

Re: Codemaster F1 2010 progresing

Posted: 20 Mar 2010, 09:52
by Jools