RFactor sound immersion
Posted: 14 Oct 2006, 19:21
Hello Guys
I have been playing with a few of the sounds.
Not editing the sounds that where creating just there volume and stuff.
I am trying to use and get the sounds to help immeres me in to the game.
And what I have so far has really helped.
What I have changed or adjusted is in red.
If you would like to give them a try here they are (Please back up your plr file before editing)
You should be able to just copy & paste over makes life easier.
Some Credit to Dom from Redline racing.
[ Sound Options ]
Net Race Warning="Secondary\racestart.wav" // Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus)
Maximum Effects="16" // Maximum sound effects playing simultaneously
Music="0" // Music Toggle
Min Announcer Pause="1" // in seconds
Track Load Commentary="1" // Whether or not the commentator should talk during track loading
Realtime In Monitor="1" // Whether to play realtime sounds in monitor
SoundFX Volume="0.84828" // 0.0-1.0
Engine Volume="0.84828" // 0.0-1.0
Traction Control="1.75000" // Volume multiplier
Player Volume Ratio="1.00345" // Additional volume multiplier for player's vehicle
Other Volume Ratio="0.60345" // Additional volume multiplier for other vehicles
Music Volume="0.00000" // 0.0-1.0
Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor
Announcer Volume="0.50000" // 0.0-1.0
Sound Detail="2"
Speed Of Sound="300.00000" // 340m/s at sea level, but lower numbers help exaggerate the Doppler effect
Crowd Range="75.00000" // Volume range parameter
Crowd Shape="0.75000" // Shape of volume attenuation
Crowd Ambient="2.50000" // Ambient range where volume is maximum
Airhorn Range="75.00000"
Airhorn Shape="0.75000"
Airhorn Ambient="2.50000"
Public Address Range="50.00000"
Public Address Shape="0.75000"
Public Address Ambient="2.50000"
Pithorn Range="30.00000"
Pithorn Shape="0.45000"
Pithorn Ambient="1.50000"
Helicopter Range="75.00000"
Helicopter Shape="0.70000"
Helicopter Ambient="2.50000"
Vehicle Scrubbing VolMult="0.0002000000"
Vehicle Scrubbing FreqGrip="-0.25000"
Vehicle Scrubbing FreqSpeed="0.00195"
Vehicle Skidding VolMult="0.0004500000"
Vehicle Skidding FreqGrip="-0.25000"
Vehicle Skidding FreqSpeed="0.00195"
Vehicle Roadnoise VolSpeed="32.00000"
Vehicle Roadnoise VolMult="0.0000040000"
Vehicle Roadnoise FreqMin="0.80000"
Vehicle Roadnoise FreqMult="0.00391"
Let me know what you think
Hitman
I have been playing with a few of the sounds.
Not editing the sounds that where creating just there volume and stuff.
I am trying to use and get the sounds to help immeres me in to the game.
And what I have so far has really helped.
What I have changed or adjusted is in red.
If you would like to give them a try here they are (Please back up your plr file before editing)
You should be able to just copy & paste over makes life easier.
Some Credit to Dom from Redline racing.
[ Sound Options ]
Net Race Warning="Secondary\racestart.wav" // Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus)
Maximum Effects="16" // Maximum sound effects playing simultaneously
Music="0" // Music Toggle
Min Announcer Pause="1" // in seconds
Track Load Commentary="1" // Whether or not the commentator should talk during track loading
Realtime In Monitor="1" // Whether to play realtime sounds in monitor
SoundFX Volume="0.84828" // 0.0-1.0
Engine Volume="0.84828" // 0.0-1.0
Traction Control="1.75000" // Volume multiplier
Player Volume Ratio="1.00345" // Additional volume multiplier for player's vehicle
Other Volume Ratio="0.60345" // Additional volume multiplier for other vehicles
Music Volume="0.00000" // 0.0-1.0
Pit Volume="0.50000" // 0.0-1.0, controls volume of pit sounds while you're at the monitor
Announcer Volume="0.50000" // 0.0-1.0
Sound Detail="2"
Speed Of Sound="300.00000" // 340m/s at sea level, but lower numbers help exaggerate the Doppler effect
Crowd Range="75.00000" // Volume range parameter
Crowd Shape="0.75000" // Shape of volume attenuation
Crowd Ambient="2.50000" // Ambient range where volume is maximum
Airhorn Range="75.00000"
Airhorn Shape="0.75000"
Airhorn Ambient="2.50000"
Public Address Range="50.00000"
Public Address Shape="0.75000"
Public Address Ambient="2.50000"
Pithorn Range="30.00000"
Pithorn Shape="0.45000"
Pithorn Ambient="1.50000"
Helicopter Range="75.00000"
Helicopter Shape="0.70000"
Helicopter Ambient="2.50000"
Vehicle Scrubbing VolMult="0.0002000000"
Vehicle Scrubbing FreqGrip="-0.25000"
Vehicle Scrubbing FreqSpeed="0.00195"
Vehicle Skidding VolMult="0.0004500000"
Vehicle Skidding FreqGrip="-0.25000"
Vehicle Skidding FreqSpeed="0.00195"
Vehicle Roadnoise VolSpeed="32.00000"
Vehicle Roadnoise VolMult="0.0000040000"
Vehicle Roadnoise FreqMin="0.80000"
Vehicle Roadnoise FreqMult="0.00391"
Let me know what you think
Hitman