rFactor Tweaks
Posted: 04 Jul 2006, 11:00
Hi everyone!
I have promised to post some of the tweaks I use to get better framerate in rFactor. So here goes:
!!!BACKUP YOUR FILES!!!
rFactor/GameData/Vehicles/F1_champions
We will be altering two files here:
Each part of the car has a block of parameters in these files.
By changing / removing parameters we can alter the appearence.
Hiding objects
By altering the parameters LODIn and LODOut you can specify at what
distance range of the camera objects are drawn.
An object is visible if:
Consequently setting LODIn=(0.0) & LODOut=(0.0) will hide the object
at any distance. This is good for the driver body and anything else you
can be without.
*The unit is meters.
Shadows
Shadows are contraptions of evil and somewhat overrated in modern games.
To disable an object from casting shadows remove the following parameter:
To disable an object from recieving shadows change:
To read:
Example
I have attached my versions of the files at the end of this post.
A few notes:
I cull very agressively only keeping parts around when I need them to
race normally. Anything remotely surperfluous is hidden.
I drive a Bridgestone car so I hide the cockpits for the Michelin cars. You may want to do the opposite if you are in a Michelin machine.
rFactor/Config.ini
Note that some changes made here will be reverted if you run rF Config.
Selecting 640 x 480
I had some problems with this.
First make the following change:
This allows rF Config to show the low resolution modes.
Then run rF Config and select 640 x 480 x 32.
Downgrading
The idea here is to fool rFactor into thinking we have a real low-end
system so it doesn't get any silly ideas:*Try out my other changes before these two since I am not sure of their
actual effects.
Tracks
One very simple and effective parameter to change on a new track is the
distance of the far clipping planes. Objects beyond this value will not
be drawn.
You can change the clipping planes from the .scn file of the track.
Example
Open up:
rFactor/GameData/Locations/Montreal/MontrealGP/montrealgp.scn
Now we will change ClipPlanes to 400m mainview (front)
and 150m rearview (mirrors).It's just that simple. And it will not cause a MM.
I have promised to post some of the tweaks I use to get better framerate in rFactor. So here goes:
!!!BACKUP YOUR FILES!!!
rFactor/GameData/Vehicles/F1_champions
We will be altering two files here:
- Form.gen (for the michelin cars)
bridgeForm.gen (for the bridgestone cars)
Each part of the car has a block of parameters in these files.
By changing / removing parameters we can alter the appearence.
Hiding objects
By altering the parameters LODIn and LODOut you can specify at what
distance range of the camera objects are drawn.
An object is visible if:
Code: Select all
[value of LODIn] <= [object distance to camera] <= [value of LODOut]
at any distance. This is good for the driver body and anything else you
can be without.
*The unit is meters.
Shadows
Shadows are contraptions of evil and somewhat overrated in modern games.
To disable an object from casting shadows remove the following parameter:
Code: Select all
ShadowCaster=(u, v, x, y)
Code: Select all
ShadowReceiver=True
Code: Select all
ShadowReceiver=False
I have attached my versions of the files at the end of this post.
A few notes:
I cull very agressively only keeping parts around when I need them to
race normally. Anything remotely surperfluous is hidden.
- Car vanishes at 100m
Tires vanish at 20m (front), 40m (rear)
Wings vanish at 10m (front), 20m (rear)
I drive a Bridgestone car so I hide the cockpits for the Michelin cars. You may want to do the opposite if you are in a Michelin machine.
rFactor/Config.ini
Note that some changes made here will be reverted if you run rF Config.
Selecting 640 x 480
I had some problems with this.
First make the following change:
Code: Select all
MinimumVidRes=(400, 300)
Then run rF Config and select 640 x 480 x 32.
Downgrading
The idea here is to fool rFactor into thinking we have a real low-end
system so it doesn't get any silly ideas:
Code: Select all
CPURating=2
VideoRAM=16
actual effects.
Tracks
One very simple and effective parameter to change on a new track is the
distance of the far clipping planes. Objects beyond this value will not
be drawn.
You can change the clipping planes from the .scn file of the track.
Example
Open up:
rFactor/GameData/Locations/Montreal/MontrealGP/montrealgp.scn
Now we will change ClipPlanes to 400m mainview (front)
and 150m rearview (mirrors).
Code: Select all
View=mainview
{
Clear=False
Color=(119, 188, 200)
Size=(1.0, 1.0) Center=(0.5, 0.5)
FOV=(77.75, 62.50)
ClipPlanes=(1.00, 400.00)
View=rearview
{
Clear=True
Color=(119, 188, 200)
Size=(128.0, 64.0) Center=(64.0, 32.0)
FOV=(62.5, 62.5)
ClipPlanes=(1.00, 150.00)
}
}