Posted: 01 Jul 2006, 09:44
Bilbo,I just realized that Relay takes 100% of the CPU on that machine, which explains things. It did not do that before.
This is a known bug. Hosting a DEDICATED server from the Relay lobby result in a 60% + cpu usage witch is not correct offcourse.
When hosting a 'normal' game[non-dedi] this bug does NOT happen, all works normal then.
So far i havn't been able to find a solution for this issue, im still tracing this.
However, initially Relay is designed to list [permanent] servers [100mbit], in a static way. The dedicated hosting option is only a expiriment.