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Posted: 01 Jul 2006, 09:44
by RC
I just realized that Relay takes 100% of the CPU on that machine, which explains things. It did not do that before.
Bilbo,

This is a known bug. Hosting a DEDICATED server from the Relay lobby result in a 60% + cpu usage witch is not correct offcourse.

When hosting a 'normal' game[non-dedi] this bug does NOT happen, all works normal then.

So far i havn't been able to find a solution for this issue, im still tracing this.

However, initially Relay is designed to list [permanent] servers [100mbit], in a static way. The dedicated hosting option is only a expiriment.

Posted: 01 Jul 2006, 17:24
by Bilbo
Thanks for the feedback. I just mentioned it because, as I said, it did not use that much CPU on this same PC until maybe 1-2 days ago...