
I will do my best to shrug this off my shoulders.
Those same changes do work for me in the MMG mod, they create oversteer.Clockwork Avian wrote:I am not a very good driver nor a very good in setup. But I know what does what in setup. The car is understeering right? Decrease the front antiroll bar. Does it help? NO!!!! Increase therear anrtirollbar then? No it doesnt help! Even themost sensitive weight distribution doesnt work!!!! I moved it to theback all the way but no way, still understeer, nearly no change
You also know that the changes I made should have worked.. You may use any mod you like guys. I dont care.dutch power wrote:You want simulation, o well wait till i get in touch of some real good physiks package wich is revieuwed by a f1 engineer who is active in formula1 this year.![]()
From what i heard i think you guys will dislike it completelyAnyway i dont mean disrespect to anyone, but i have the impression that because its setuping bit different and being more responsive its easy to say that it sucks. It was the same when we moved from F12k2 to F1C i can remember the same discusion in that time that things where different.
Anyway to solve understeer oversteer isnt just changing anti rollbar and thinking that its fixxed, what about ure wings, springs and diferential
I am 100% agree with you on this point.Clockwork Avian wrote:You also know that the changes I made should have worked.. You may use any mod you like guys. I dont care.
To their defense, I must say that did have (IMO) better physics in their betas, even in the last one I could test before the release of PE 1.0 (v2.31 if I'm not mistaken, I can't check it now as I'm at work). Why they changed the physics at the last minute and why they did not just go back afterwards, I don't know.As much I drive on MMG (and I ve practiced a lot) as mush I think MMG dont have any clue about creating descent physic.
They made promisses to deliver the best F1 mod by just considering how beautifull 3D / graphics they did and they just failed to deliver good physic! and that's the simple and plain true about that mod.
Actually, that did play a significant role. AFAIK, it's only recently that the "legality" of F1RFT was cleared (at least to me and probably other admins too) and we had to make our decision before then. How important "legality" is to someone is something relatively personal. You can see the MMG choice as a "business decision". It had some pros and cons, just like F1RFT. The first goal we had for the NAR 08 season was to try to attract new members, which was looking to be much in favor of MMG vs F1RFT and F1C. Second, we wanted to come out of hiding with the tracks and mod and use something popular and public (see previous point). Finally, see my answer to your last questions below, we did not have much time at all to test the final versions. So the difficulty of setting up the car was blamed on the "adaptation period" which is relatively normal when trying new mods. Once the car is properly set up, MMG is quite enjoyable. So, overall, we preferred the MMG pros and cons to the F1RFT pros and cons (all of which had to be evaluated relative to a few weeks ago, not to today's situation).Something I would like to know is:
1. On which criteria MMG was prefered from F1RFT? (And I do hope that the answer wont be somehing like "F1RFT is illegal")
Well, NA drivers weren't asked either. Voting on mods is NOT mandatory and there have been more NAR seasons without mod vote than season with it. Voting for admins is mandatory and they can decide to have a vote on the mod or not. We have accepted mod suggestions from members and F1RFT and F1C were among the "finalists" considered for this season but in the end, we decided to drop the vote and make the "business decision" of going with MMG. That was a unanimous decision among admins as we all agreed on our objectives for this season.2. Why Nar euro driver were not asked to vote about this season MOD? (I ve read an answer on the forum but it sound a bit irealistic)
I'll reverse the question: Did we have enough time to test the RELEASED version of MMG? Clearly not. The RELEASED versions (both PE and SE) did come out at the very last moment when they could still be considered for use in NAR. Given the differences with the last betas (which we did test and evaluate and the results were quite promising) and the released versions, we had to make very (and too-)quick decisions or postpone the season a second time, which I don't think anybody would have liked very much.3. Did the NAR Euro drivers + admin had a long enougth test on F1RFT?
4. Did the NAR Euro drivers + admin had a test on MMG right after one on F1RFT?
Now i didnt really make my entire set from scratch, and i do find it a bit strange that some max out values are needed, BUT i got the car to work in a very similiar manner to - for example - f1rft - IN MELBOURNE.Firefly wrote:While I understand people wanting to switch to a different mod (and again I don't mind if we do) I would like to balance the discussion a little.
I can set up the MMG SE mod in a very similar style to the previous F1 Champions mod and the car behaves exactly the same. So I don't really understand all the negative comments about the mod reacting badly to setup changes when for me it is no different to any of the other good F1 mods I have used in the past - I make changes to the car and those changes have the affect I would expect them to.
So I am slightly confused by the level of criticism towards MMG.
I am sure you understand that the admins need to balance the desires of those who are still in NAR (if any are still left when I finish writing this) vs those of the ones who quit but maybe will come back (and hopefully won't just quit again come summertime) vs those who don't mind that much about the mod but hate mod-switching for its own sake.Drago(ITA) wrote:... and even when now the situation is clearly against MMG from many euro drivers, admins asked suggestion about the mod but clearly telling that it's not sure that a mod switch will happen.
After that you can't complain if so many drivers leave NAR maybe in favour of a league where u can have a better mod and quite the same drivers you had at NAR.
So a deeper thinking on mod switch is dued imao.
Your opinion is very welcome and I (and likely other admins too) appreciate you and everyone taking the time to explain your views. Even if not everybody always agree with the content, rest assured that EVERY SINGLE post, not only here but in the whole forum, IS appreciated. I, for one, welcome any feedback, good or bad. Lack of feedback is actually a much bigger source of problems than negative feedback...But of course i'm not an admin, and mine remain only words to the wind.