Page 3 of 5

Posted: 26 Aug 2006, 05:50
by limpindog
thx steve works ok now :)

anyone got any ideas for a logo that me and affbarro can use

something link the ctdp logo stlye but with NAR and SRM
combined to look different if ya know what i mean lol

bit like our signatures mixed in 1

Posted: 26 Aug 2006, 15:13
by Flow
Please give me the link of your mentioned prefered logo.

Posted: 26 Aug 2006, 16:43
by philmax
:D i limp i install 1.06 last night well terrible congrat for you big job and thx :lol:

Posted: 27 Aug 2006, 18:00
by Flow
philmax wrote::D i limp i install 1.06 last night well terrible congrat for you big job and thx :lol:
When he say 'terrible congrat', its in good way, just to set a higher level of satisfaction to use a bad word along a compliment', Ho well, in simple words, its a direct translation from french that may sound bad in english.

Limpy? i installed the F1 telemetry (from FTL i think, the one from rfcentral) i i notice that in tire temperature, i have no value. Is it because you use more .00000 or less .00 that telemetry handle? making the valu too high or too low to show in table? It give only and few hundreds temps, but not as it sshould be. I wanted to let know, just in case its a mod bug.

LCD display

Posted: 27 Aug 2006, 20:10
by Ruben Miranda
Hello
I was trying 1.6 yesterday
Well it looks and feels great (Although I was getting terriable FPS) but I think this is the track not the cars.
But I could not get me LCD display to work.
I guess saying it was not working is wrong the display with gears would work but it would not change to diffrent pages Like damage page and pit staragy and others. I did select the button for it and I checked the plr file.
And that is set but it still would not work Not even on heads up display.

Any help please.
Hitman

Posted: 27 Aug 2006, 21:50
by philmax
:lol: :lol: :lol: SRRYYY for my english :roll:

Posted: 01 Sep 2006, 16:35
by limpindog
hi all

had to make a change to the engine .it was too slow on most tracks
it now has bit more power and top speed a little better

acceleration speed is faster too

extract to F1_2006 folder

Posted: 01 Sep 2006, 16:44
by limpindog
id just like to point out that tires and most the physics are the same as the bmw sauber from isi i havent changed those at all

all i do now is make small ajustments to handling , i leave tires a susspension bits to isi as they no what to do more than me

lcd there is a bug when they dont show 1 player but it works fine online
and that an isi bug we have a fix for but the steering wheel from isi is locked out , i gota get a unlocked wheel from isi to fix that problem

very anoying that isi did this and locked a file so no one can fix it
but apparently that was BMW and intel who made that choice
like the wings for the car cant be painted correct

i gona ask Gjon for a wheel that unlocked so we can fix the lcd's for 1 player mode , the bmw hitman dont have the same lcd as before
press 7 it bring up the lcd display on right
thats another thing bmw have done

can we get this engine checked for lap times please
try online with other people i want to make sure it ok :)

Posted: 02 Sep 2006, 16:21
by brad
so far the mod is awesome, no problems for me (graphically) i am having some problems adapting to how the car drives though, seems way different than 1.05. anyone else having this, or just me? also, anyone wanna share an instanbul setup? i can only get into the 30s, and i know i can go faster than that, i just cannot figure out the front end grip. but i love the mod itself, and the graphics are very nice! i just need more memory!

Posted: 03 Sep 2006, 10:02
by klaaz
I had some trouble adjusting my hockenheim set for istanbul myself but now its seems i am getting there. Try a few laps on this one:

Posted: 03 Sep 2006, 14:36
by carrera
Great job on the engine Limpy.
I just did 6 laps around the a1-ring v1.3 on the test server.
I took a couple of laps then made some adjustments and I had that car balanced spot on.Turned the revs up to 19,750 and that car just went(in circles cuz my gears were to low..LOL...).Back to the pits raise the gears,and in 3 laps was turning a 1.07...perfect...
I am just glad we are not racing today because I am sofa king hungover..arghhhhh....aspirin...my kingdom for an aspirin...
I'll be ok after about 4 litres of hot coffee though and will be racing(testing)later...If I feel any worse I may have to go drive the porcelain bus...ROFL....
carrera 8) 8) 8)

Posted: 04 Sep 2006, 01:14
by limpindog
hi guys here is the more or less final build , now i gota sort setup and track pack out but models now all be finalised for first public release

remove the old f1 2006 folder then extract new rar to Rf say yes to all

this is build 3.

i also have a fix for the bumps at gtl monza
works much better now me eyes stay in me head lol

replace this file with the one in MonzaGtl sub folder

hope you enjoy, cya on server soon


http://www.yousendit.com/transfer.php?a ... 3D0B18410D

Posted: 04 Sep 2006, 18:21
by brad
thanks klaaz:) great job everyone, this new mod is great. i do want to ask something, hopefully this hasnt been answered in another thread and im just not seeing it. can we get a rulling on which mod were running for instanbul?

Posted: 04 Sep 2006, 18:34
by Bilbo
We're officially running F1C 1.05 with the physics fix (as before) until mentioned otherwise, which likely won't be until the final F1C 1.06 is officially released and the final version is appropriately tested, at the earliest. The notice will be posted here and e-mails are very likely to be sent too (BTW, those who did not receive any e-mail from Killa this season might want to PM him their address to be sure they don't miss anything important).

Posted: 04 Sep 2006, 18:52
by brad
thanks, oops forgot to update my new email :oops: ill let killa know. i put it on, but there seems to be a problem with the helmet:)


Image

Posted: 04 Sep 2006, 19:30
by philmax
:lol: :lol: :lol: :lol: :lol: :lol: cool this picture brad :lol: :lol: :lol: :lol: :lol:

Posted: 04 Sep 2006, 20:39
by Racer
brad Posted: Mon Sep 04, 2006 7:52 pm Post subject:

but there seems to be a problem with the helmet:)






yooo Brad :lol:

i had the same problem, u just have tu look for the wright HELMIT,
and it will be fine

Posted: 04 Sep 2006, 21:18
by brad
that's supposed to be the jarno trulli helmet :shock: no wonder toyotas still struggling, gotta stay focused and look ahead man! but that is supposed to be the default jarno helmet, i re-selected it 3 times to make sure.

btw, is the helmet-helmit a us/euro thing?

Posted: 05 Sep 2006, 02:31
by limpindog
lol i gigling me ass off , i forgot to say

all helmets now in the helmet folder , you select them in game
helmet tab

Posted: 05 Sep 2006, 15:05
by brad
oh ok, cool. i guess thats what ingo was meaning :oops: its probably in that read me i read not