Istanbul track

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Flow
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Istanbul track

Post by Flow »

wow, tire eating out there. I am usualy nice with tire, but cant stop getting them in the yellow after 7-8 laps... lol that will be an interesting race. When tire are dead on the right, few times, on braking, my car was turning ans sliping and the oposite side of the curve, cause the tire were no more griping... :shock: cant wait to see how race will be. I expect alot of driver at end, but all rolling on rims. :lol:
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Re: Istanbul track

Post by Bilbo »

You know, you can take the hard tyres if you prefer... :roll:
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Re: Istanbul track

Post by Flow »

i am on those tire... :(
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Re: Istanbul track

Post by Bilbo »

Then learn to drive, the softs can easily last for 20 laps! :P
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Re: Istanbul track

Post by Flow »

:x argh! that is why i race, i dont know how to drive... :roll: :wink: Seriously, il have to test more... Only 2 hours of practice up to now, hope il have time next weekend, life is REALY busy thes past weeks. Cya on track, Mr.Bilbo! :D
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Re: Istanbul track

Post by dutch power »

4 stops perhaps :mrgreen:
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Re: Istanbul track

Post by Flow »

:cry: if i dont have choice, but working hard for 3 !
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Re: Istanbul track

Post by natxocc »

is something wrong with euronarleague track?

I tried to play but always have a mismatch, and I have download the last turkey v2

I don't understand.... Is there anywhere the good track to download and play?

Thanks!
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Re: Istanbul track

Post by SteveB »

If you have access to the private forum then TURKEY v2.SFX has been re uploaded and works fine.

The version you have might be different then the one on the server.
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Re: Istanbul track

Post by Bilbo »

Natxocc, in case you missed it, this THREAD might be of interest to you, the first post in particular...

Otherwise, without knowing more about the MM, it's always the same recommendations: delete previous versions and other Turkey/Istanbul tracks that may conflict, delete the HAT file, etc. Make sure you're using the newest v2 SFX (redownload if in doubt).
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Re: Istanbul track

Post by natxocc »

Bilbo wrote:Natxocc, in case you missed it, this THREAD might be of interest to you, the first post in particular...

Otherwise, without knowing more about the MM, it's always the same recommendations: delete previous versions and other Turkey/Istanbul tracks that may conflict, delete the HAT file, etc. Make sure you're using the newest v2 SFX (redownload if in doubt).
i didn't notice this.

It works perfect now.

Thanks Bilbo & Steve.!!!! :D
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Re: Istanbul track

Post by Max Römer »

after very much testing i like the track but the kirbs cost much time maybe the first corner outside kirb can be a little bit smaller
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Re: Istanbul track

Post by Coffeemachine »

Max Römer wrote:after very much testing i like the track but the kirbs cost much time maybe the first corner outside kirb can be a little bit smaller
im gonna agree, but please please please dont change anything
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Re: Istanbul track

Post by Fred »

Then you must run an insanely low ride height and packers :P In the first version it was a bit bumpy, but in the second one the kerbs are very smooth there. But I guess you have only driven the first one so far, Kaff :)
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Re: Istanbul track

Post by Coffeemachine »

FredN wrote:Then you must run an insanely low ride height and packers :P In the first version it was a bit bumpy, but in the second one the kerbs are very smooth there. But I guess you have only driven the first one so far, Kaff :)
that is so correct :)
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Re: Istanbul track

Post by SteveB »

Too late to change anything now anyway.
This is why tracks are released 2 weeks before our GP and there is a circuits feedback thread
for this type of info. :)
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